Playtest & Product Update April 2019

Development of Magonomia, the roleplaying game of Renaissance wizardry, is coming together. Here’s an overview of progress:

  • The Starter Rules product has gone to layout. Release will be delayed to the second half of May. (Originally I had aimed for late March/early April)

  • Feedback from the Magonomia Beta playtest is strongly positive. We have made one moderately big rule change in response to playtester feedback, and several minor changes (as we expected).

Read on for details.

Read More

Magonomia Development is Coming Together

Magonomia development is coming along nicely! We are on track to launch the Kickstarter in 2019. Writing and revising is the most time-consuming part of the project and we want as much of that done as possible before we launch, so backers can get their rewards within a reasonable time.

Before the Kickstarter for the full game, we are planning a “preview” edition that contains everything you need to run an introductory adventure with pregenerated characters. This will be offered for pay-what-you-want on $0 is a perfectly acceptable price for you to pay for this! We’ll start playtesting the “preview” edition in November and get it on the market as soon as possible. I don’t have an estimated release date because that depends on the outcome of the playtest. We’ve done very well so far by listening to our playtesters and incorporating their feedback, even if that is hard work and takes a long time!

Looking beyond the “preview” edition, the full game is in good shape and on track for a 2019 launch.